Stories
The background story behind each awryLabs project: why it exists, what it taught me, and what I got wrong building it. Less changelog, more thinking out loud.
Kindling
The problem that wouldn't let go
I once nearly did a PhD on recommender systems. Two months of not being able to leave the
problem alone, and the unfashionable result that shallow methods still hold up.
Morass
The line you can't quite draw
A game about boundary ground, and why the most interesting border is the one that
keeps moving.
Embedding Playground
Meaning is geometry
Why a word, to a language model, is a place rather than a string. And what the
famous
king − man + woman ≈ queen trick quietly leaves out.
WOPR
The only winning move
Five games on one menu, and a war simulator whose most common ending is the one
where nobody plays.
Tyche
Outsourcing the small decisions
On the strange relief of letting a coin, a die, or a goddess of fortune pick lunch
for you.
Gravel
The question routing libraries don't ask
Everyone computes the shortest path. The more useful question is what happens to a
network when one edge fails.